In Dominium City
Session 33: Escape

Details to come.

In Kajaan
Session 50: Return to Rauma

Return to Rauma, the little village near where it all began. The quest for the last of the Tears of Selûne is at hand!

In Dominium City
Session 32: Enemies and Allies

Jurgaghan Temur (Six Iron, wears a six-fingered gauntlet on his right hand) a hobgoblin of the Vandals and Grint Venitari of the Blackbirds arrive at The Jaundiced Jellyfish on the way to the Dive Inn. They have news of disturbances around the cathedral and the shrine district since the recent earthquake.

The Ellinikons have invoked a quarter-moon Vendetta against House Eleftherio. House Kerameikos says that Cordroy’s Security Service may be on their own for a bit, and to beware of Monastiraki retribution.

The party meets up with the drekansbörn crew of the Sjórörninn (Sea Eagle).

In Keskellä Seinää
Session 49: Escape from the Lost City of the Dwarves

Details to come.

In Dominium City
Session 31:

Details to come.

In Keskellä Seinää
Session 48: The Riddle of the Forges


Building the key
Divakar’s key made again
Secret of Soulscale
Golden dragon heart
The mountain sigil leads to the ring of bronze
Three stones of the moon have fallen
The forge that works iron holds the tablet of quartz
Which forge works iron?

In Dominium City
Session 30: Bohtha's Lair

Descending into the cellars and sewers beneath the Dive Inn via a secret passage, the party pursues the fleeing Shades of Typhon. They also hope to find Sackwidth Morehouse and Leynir the Dragonborn. Below, they find a central distribution point for Bohtha’s drug trade. Sannish & devilweed abound. Randoon sets some crates alight, hoping to draw out Bohtha and the Shades. A few do appear from the shadows, but there is a warren of tunnels here, and the burning drugs make it hard to concentrate. Shadow coats his arrowheads in sannish before firing them.

Cyrus chases a Shade into the tunnels, but retreats once it appears he has no intention of fighting. Slide and Cordroy help off a few Shades and Randoon creates a wall of fire to prevent another Shade from joining the fray. The party recovers a befuddled Sackwidth and a relieved Leynir from some of the shipping crates, and decides to beat a hasty retreat, saving their revenge against Mr. Bohtha for another day.

Back at the Jaundiced Jellyfish they arrange for a meeting with Lady Alekto Kerameiko at the Sands End Gasworks tavern. The visit Sgt. Nicodemus at the Firegate guard station and he explains the limits of what he is able to do, but agrees to help as he can.

Shadow meets with Daylain, Taszár, and Várda Darány. From them the party learns of the Copper Page …

The Copper Page
Gold is for the mistress, silver for the maid,
Copper for the craftsman cunning at his trade.
Crowns are for the valiant, scepters for the bold,
Thrones and powers for mighty men who dare to take and hold!

There was a door to which I found no key.
There was a veil through which I could not see.

There is a kingdom of strange and wondrous powers,
Dream-hidden city, lit by other stars than ours;
Its gates are guarded in a sterile land—
Mountain and deep morass, and shifting sand;
Storm-barred are they, and may not opened be
Save by the hand that finds the secret key.

But still, with souls afire, men seek that land,
And die in deep morass and shifting sand.
To those alone its iron gates are free,
Who find, within their hearts, the secret key;
For Earth, with all the color of her day,
Is not their country—that lies far away.

The twins know that the great war between the elven houses of Anga and Netheril (and the rebellion of Samdhya, the Witch Queen) came about at the impending invasion of the Dominium as they fled Atlantis. Samdhya saw that the people of the Dominium were breaking through the ley-line network that formed the magical foundation of the archipelago.

They were doing this with the help of a being named Erek-Hus. Some of the mighty wizards of the Dominium were suspicious of Erek-Hus and so withdrew to their haven in Tolaria.

The twins know that Shadow was saved by a band of heroes, who helped the Darány flee the fall of Anga. But, they believe now that Samdhya was right, that she saw through the machinations of Erek-Hus, and sought to confront him at The Rainbow Tower (Tuar Ceatha) atop a hill called the Mountain of the Stars (Menydh na Reultan). Though she won the day, she somehow lost the confrontation (becoming the undead Witch Queen).

The Tears of Selûne have fallen on the Middle Kingdoms of the north, where the elves once ruled. A portent of something the twins don’t understand. But, they believe (and Daylain Bálványos confirms, believing it as well) that only Shadow, the Subtle Knife, can open the way back to that fateful day at the Tuar Ceatha, and help Samdhya win the day against Erek-Hus (perhaps with the aid of the heroes who mysteriously arrived there, and spirited the Darány away.)

The twins urge the party to take ship with a trusted captain, and sail for the Middle Kingdoms and find the way to Anga (as, they believe, the Copper Page suggests.)

Cyrus visits Mother Calana at the Mortuary Shrine of the Raven Queen to learn more about Erek-Hus and learns that it is likely that he and Orcus, the Prince of the Undead, are one and the same. There is some connection between the strange mountain beyond the gate beneath the Shrine of Ioun, Erek-Hus, and the power struggle in Dominium City, but the party has not determined yet what it may be.

The meeting with Lady Alekto confirms some more of their suspicions. Kerameikos will do what they can to support the party in repayment for their efforts at eradicating the Shades of Typhon, and thus weakening House Monastiraki. She encourages the party to continue their fight against the Shades, and will investigate further the motives that might be leading the Eleftherions to the crypts beneath the Shrine of Ioun.

Prophecy, politics, and portents abound. Many choices confront the members of the party. Who knows where their adventures may lead?

In Keskellä Seinää
Session 47: Between a Rock and a Hard Place

Beneath the mountain range Keskellä Seinää (the Middle Wall), that divides the Confederacy of Tolaria from the Middle Kingdoms, the Dwarves of Soulscale founded their forge, or clan. Why they fled the vast cavern and the city they built there is a mystery. Perhaps a mystery to be solved by an intrepid band of adventurers …

After searching the four guard towers that flanked the entrance to the cavern, the party pushes through the strange black sand and ruined cobbles of a road towards what appears to be a wall or causeway of some sort. Scrambling over the stones the party attracts the attention of a pair of galeb duhr, boulder like creatures that haunt the underdark. The galeb duhr and their kin are distant relatives of the dwarves … After defeating the monsters, the party pushes deeper into the cavern.

Shortly thereafter they discover what appears to be a sort of fortress built upon an outcropping of rock. They locate a stairway that leads them to a barred gate. In the courtyard of the fortress there are signs of life. Creatures hiding in the shadows. What sort of creatures they are, and what they intend for the party remains to be seen …

In Dominium City
Session 29: A Change of Management

Events have been moving at a rapid pace. The Shrine of Ioun is occupied by Protectorate soldiers and Pius Acharnes Eleftherio, a high-ranking official of the Church of Erathis, and scion of the House of Eleftherios, second only to the ruling Ellinikons. Cordroy’s Security Service has cost Mr. Garrig Bohtha, the head of the Shades in Dockside, dearly in skilled thieves and thugs, and the security of his business is in danger. He arranges for Mr. White to be severely beaten and left on the front step of the Jaundiced Jellyfish, instructing Christopher to lurk nearby (but to be seen) and to flee towards the Dive Inn where Bohtha has arranged an ambush. Of course, our heroes oblige …

The Dive Inn looms ominously over Lampblack Alley, halfway between two legitimate streets. It is three stories high, but the interior is gutted, and features two balconies, rather than upper floors. A mix of halflings, and down-and-out looking humans are gathered around small tables tucked into shadowy corners, while in the center of the room are a pair of ship’s masts complete with crow’s nests about 10’ up. Regulars tend to sit here, and the wait staff must scramble up cargo nets with skins of liquor, or hoist trays of food up from below on a pair of winches. Midas, the innkeeper, a bald, portly, one-eyed, shyster of a human with a black kraken tattooed the length of his right arm, mans the central bar, keeping a sharp eye out for the legitimate city watch and warning some patrons to pay their bills before they pass out.

The party have been here before. They’re wary of the incontinent halfling, Privy. And of Bilirubin’s “chonklit monkeys”. They’re on the lookout for Shades. And, for Sackwidth Morehouse, the retired captain and Jaundiced Jellyfish regular, who was among those missing from the party’s inn after the raid by the Shades. They explain to Midas that they would like to acquire the Dive Inn. They make an offer he really can’t refuse.

Naturally, there is a bar fight. The Shades take the worst of it again. One of them flees through a secret door to Bohtha’s hideout below. “Hands” Dandy is captured, and reveals that Sackwidth and the Dragonborn (drekansbörn) Leynir are being held there. The party heads below to deal with Bohtha directly …

In Tolaria
Session 46: The Many-Pillared Hall

A king he was on carven throne
In many-pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
The light of sun and star and moon
In shining lamps of crystal hewn
Undimmed by cloud or shade of night
There shone for ever fair and bright. — J.R.R. Tolkien

The party determines to continue from Bellisima Ford on foot, into the mountains that divide the Confederacy of Tolaria from the Middle Kingdoms. Following an ancient road of cracked cobbles, spot a curious clearing in a grove of trees. The clearing contains some stone ruins and an ancient waypost of Dwarven design. The runes upon it spell out “Soulscale”, one of the Dwarven forges (clans) with which they’ve had dealings in the past.

Following the path of wayposts, they discover an ancient door set into the cliff. Opening it reveals a many-pillared hall. The floor is adrift in strange black sand, which is revealed to be very like iron filings, and oddly charged. Passing into the chamber and attempting to probe its boundaries triggers a static-storm of electrical energy. Crossing the chamber directly, toward a set of elaborate gold-plated doors avoids the trap.

The doors, leading deeper into the mountain, are locked. But Wisp has a way with locked doors and discerns the combination of mechanical turnings and positionings that are necessary to open the things. In the process, she receives a jolt which temporarily numbs her legs. But, the scene of the vast cavern beyond causes all of them to forget the winter and troubles of the outside world, eager to discover what treasures the Dwarves of Soulscale may have left in this apparently abandoned place …


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